First of all, seeing as a lot of us have decided to work together to make the next version of the community patch the best version possible, I have taken the liberties and duties to ensure that things go smoothly, on the other hand, Emuyia (John/Unnamed) is back to lend a hand and assemble the patch/mod, Hgdagon is helping with the launcher, and other things, Myfffff1989 lent a hand to help us with a few Korean to English translations and texture transcriptions. So thanks to them and everyone who is helping out (even you can help if you want!).
What I am doing (my part in the community patch):]]
- Restoring textures at higher resulotion, including environments, objects, backgrounds, artworks and paintings (got the source formats) and so on.
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A. Outside changes
1. Removed unclickable buttons from the Launcher.
2. Translated the DirectX Setup Tool button.
3. Replaced the dead WhiteDay website link
to Wikia link (still opens in IE).
4. Translated this warning screen
5. Translated Device Settings pages
And this setting now actually works (more on this below):
6. Now, this one is a bit more complicated. When you run the original Korean version, you'll see this screen:
Basically, what is says is:
- A Pentium 4 processor has been detected.
- Do you want to run with code optimized for SSE2?
Now, when I first spoke to John, back in the day, he told me that you should always press "No" at this prompt. I assume, that info comes from Rana, since later on she told me the very same thing. But that info is…
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Note: My previous blog page was accidently deleted by me. So I would have to start it from scratch.
READ ME! and Instructions texts are re-formatted and it's more nicer. EVERYTHING COMES FROM 김디깅 in the beginning before the later comes from mine.
Korean (Google Translation):
참고 : 내 이전 블로그 페이지는 실수 나에 의해 삭제되었습니다. 그래서 나는 처음부터 시작해야합니다.
읽어봐! 지침 텍스트는 다시 포맷되고 더 좋네요. 모든에서 오는 김 디깅 처음에.
Ultimate Fan Patch / 얼티 메이트 팬 패치입니다:
- Glowstick is back and now functional (KOREAN / ENGLISH FEATURE)
- Few deleted events are added (KOREAN / ENGLISH FEATURE)
- Few deleted documents are added (KOREAN / ENGLISH FEATURE)
- A few differences (KOREAN / ENGLISH FEATURE)
- Some ghosts and some deleted items are back (ENGLISH FEATURE)
March 14 Unfinished Hardcore Mode (W.I.P …
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Hi! Welcome to my second blog page also known as the cutting room floor (just kidding). Right now, I still researching how the script works and how it effects. I will be doing all scripts (other files will be also) and what it's in it because all of the titles are not understandable since they're originated from the Korean Language / Locale. Might need to take for a few days to fully finished this section. If you're willing to help on the references, please re-edit it and add more if there are missing or left out (Please don't vandalise it). Some of the scripts failed to translate from Notepad++. .Ini and other files in the script are not included as they're for editing script help. I think there is a command for console to load up Multipla…Read more >
I think I found a way to rename the lavelnames. Not very useful anywhere, other than eliminating Korean characters for the savegame name. I should come up with a better naming, though. "1st wing of the Main Building" is a lot longer than what the game is set for.
Also, I don't think this has ever been said before, but typing a number after a cheat code will result in acquiring that amount of the object. E.g.
"머거.도시락 10" will give you 10 Lunchboxes. Doing this with objects of which you should only have one will work but may result in weird behavior. That is to say, don't cheat to get 99 Wood Amulets; the game will not appreciate it.
And something about namecheats. I found the operation in script, responsible for the 108 Lunchboxes namecheat, b…
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I've learned a new technique for creating wood texture, which is gonna be extremely useful, since there's one hell of a lot of wood in Whiteday textures. And, as lame as I am, I thought showing a new texture would be nice for first blog post.
So, without further ado, here it is (yes, I know the lines are missing):
Keep in mind, that this is still wip. I'll try to add more detail, and, of course, the lines (how are those lines called, anyway?)
I'll probably remake the blue door with this new technique. Here's what the blue door looks like now:
It doesn't really look like wood yet....Read more >
Moved to forum, here >>Click to move to new threadRead more >