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Difficulty Modes

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This article is about difficulty settings found in White Day: A Labyrinth Named School and it's Remake.

OriginalEdit

Modeselect

Original (Fan Translation Patch)

There are multiple game modes to choose from that change the difficulty of the game.

  • Very Easy ( Wang Easy )
    • A lot less scary and difficult.
    • Lunch Lady's Head Removed.
    • Brightness Increased.
    • Plentiful items.
    • Phone Hints.
    • Janitor's AI is Less Intelligent.
    • Some of the Ending's are locked off.
    • Infinite Stamina
  • Easy
    • Less Scary and difficult.
    • Brightness Slightly Increased.
    • Janitor is slightly more intelligent.
    • Some of the Ending's are locked off.
    • Phone Hints.
  • Normal
    • Just right, so you can get the most out of White Day.
    • Lunch Lady's Head is present
    • All endings are available
    • Phone hints not present
    • White Chrysanthemum becomes available
  • Hard ( Play available, when completion of the normal mode )
    • More difficult.
    • Ghosts are more restless.
    • Map is much darker.
    • Janitor Can kill you in fewer hits
    • No saving.
    • Much easier to run out of stamina
    • Fewer Coins
    • Fewer Health Items
    • Time Limit (Two In game Hours)
    • Janitor's AI is very Inteligent
  • Real [ Wang Real ] ( Play available, When completion of the normal mode )
    • Scarier and even harder.
    • Much Darker(Fog)
    • Time Limit
    • No saves
    • (Most Hard mode features apply here)

RemakeEdit

Diffi

Remake - Mobile Ver. (Korean)

  • Very Easy ( Wang Easy )
    • This is suitable to people who want enjoy the synario without big hardship. (You can run away from janitor easier)
  • Easy
    • Less thrills, but more easy to play. (You can receive a phone message hint)
  • Normal
    • Apposite balanced difficulty. (You can solve a hidden puzzles and collect ghost stories)
  • Hard
    • You can enjoy the thrills in more hard difficulty. (You can encounter the hidden ghosts in school)
  • Real [ Wang(King) Real ]
    • No saves (Pen is provide an opportunity to retry when the game is over)
    • Improve of Janitors ability (Compared to hard mode)
    • Hidden items appeared
    • Not appeared, Janitors notification icons.
    • Not appeared, Beacons for Items
    • Collection Items for Special Costumes.

NotesEdit

  • As the difficulty increases, the damage you get increases, brightness decreases, the AI of janitors and ghosts increases, and the chance of heartbeat rate increases.
  • In "Hard" and "Real" difficulties, you cannot save the game, as you cannot obtain the marker pens. ( Remake : You can save the game at any difficulties )
  • "Hard" and "Real" difficulties gives the player a 2-hour time limit to complete the game. If the time limit runs out, the player loses. ( Remake : No time limit for hard difficulty )
  • In "Very Easy" and "Easy" difficulties, you cannot obtain Sanitary Gloves, since your heartbeat rate will not increase.
  • In "Very Easy" and "Easy" difficulties, you can obtain hints by receiving SMS message on cell phone.
  • Originally only "Very Easy", "Easy" and "Normal" are available from the start. To unlock "Hard" and "Real" the player has to complete the game once/on "Normal". A patch enables all 5 difficulties to be available from start.

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