Wikia

White Day: A Labyrinth named School Wiki

Modding White Day & Development Discussion

  • Hey, since a lot of posts are being floated around the wiki I decided to create this forum topic to discuss these things further. Such as:

    • Development of White Day, do we have more information about it?
    • Removed features and possible restoration (Multiplayer mode which was never released? leftover data on a secret release maybe?)
    • Oh!Jaemi : I cant get this to work due to Win10 registry error, but if I do I will look into emulating the server if possible, somehow.
    • Modding and the engine itself, is it based on Unreal Engine or Half Life / GoldSrc itself? (Maps formats are similar)
    • What are the additional features in the game? (Costumes, Sanitary Gloves, P's Keys, Console, is there more?)
    • Why didnt Sonnori use WangReal Engine istead of Unity for the Remake? Copyright issue or just outdated engine?
    • What is Project Fox (It uses WangReal).

    Btw, forums are very useful for discussions, questions, news and more... as you can see I can highlight this so everyone in the wiki see it once they log-in, we can also have topics, for example we are talking about two pages in the wiki here, the original game and the remake. You can also thank me for it by pressing the "Kudos" button.

      Loading editor
    • Project Fox: Sounds sooo familiar. I think I read about it. If I remember correctly, it's the current name of the engine (now used in an online golf game, called Pangya). The info needs to be checked, though.

      Modding the engine: It is NOT based on Unreal engine, and only mocks its name (so that it means Super Real engine or something). It is based on Half-Life engine (GoldSrc). One of the design documents I have (I think you guys found them recently, the ones on SlideShare), mysteriously include a Quake screenshot. GoldSrc itself is based on Quake engine. It would be real nice if one of the Korean users could translate them (the documents). That would give a vast background on the game. I had plans for a port to a modern Quake engine, though. That would useless now with the remake on its way. I think I'd wait for the Remake to be released (I keep my fingers crossed, that it will be on GOG), and make a mod/DLC called Whiteday classic, basically port the original game to the new engine (Soory, guys. I'm a geek. I'm all about editing/shredding/unpacking/hacking/modding/etc. Basically, mutilating games xD). That would make a lot more sense. As for editing the engine itself, I'd say, it's pretty much imposible, unless the current copright holder (NTREEEV Soft?) officially declares it abandonware and releases the source codes, which would be very useful, in the sense that we could completely deprive the game from requiring Korean locale and much more. I recently found a speedrun of Whiteday on youtube. Try to do that yourself and you'd get so many crashes, you'd ragequit. I assume that's because AppLocale is still not an ideal sollution.

      About the game being abandonware: Many sources, including this wikia, state, that the game is officially abandonware, but I, personally, have yet to find a single document to support that theory. I recon people assumed it's abandonware, since its old and no updates have been released (Whiteday is the only game the Romance of Package collections not to have any patches released for it). But that does not make it officially abandonware.

      About Oh!Jaemi: It's a fun multiplayer game (Oh!Jaemi translated to English is Oh!Fun) running on Whiteday engine, that comes with v1.16 release of the game (possibly others too. I still don't have the v1.12 release). It was, however, removed from v1.18 RoP release, presumably because the servers were already dead by then (starting an online session crashes the game), but it's still playable over LAN. The gameplay itself is pretty similar to Treewave CTF for Quake. Much like CTF, OhJaemi doesn't have its own engine  and "borrows" another engine to run. John (UnnamedGS) has translated a portion of the game to English. The rest may or may not be translatable, since the game seems to read a lof the text strings from the source code. Whiteday itself does this only on one occasion ("Valve Handle attached").

      About removed fetures: To have an inside look on game's features would require someone well educated in Korean and C programming language to look at/edit/optimize the scripts, and, possibly, add/remove features.That's still just my theory, though.

      About the development: As I've said, I have 3 design documents with movie references, a Quake reference (most exciting for me), school blueprints, etc. Translating those would give us an insight on the development. One of the documents is called Whiteday Production Note. That would be a treat!

      P.S. WOW! That's a huge post!)

        Loading editor
    • So the engine is based on GoldSRC Engine which was also based on Quake engine?

      That reminds me of rumours circulating that Reisident Evil Classics (123) Ran on Quake engine due to using modified MD2/MD3 Model formats but I guess that was debunked as false?

      That mod sounds like a good idea, but we can surely do more, I for once wanted to reconstruct my own Resident Evil / Clock Tower / White Day / Spyro game clones in Unity / UDK.

      The abandonware part still bothers me too, if thats the case then we should remove it, the game was more or less unsupported but owned by a viable company, I guess?

      We could have an article here on Oh!Jaemi for sure. Removed features: I still have hope on those, at least we could find old versions of the game? when was the multiplayer portion removed? any idea?

      We could use these development documents for sure, I already have a page on NDC 2012, There is also KGDC 2001 I think? we could make an article on that here. There is also that "making of video".

        Loading editor
    • As for GoldSrc being based on Quake engine. It's fact, that Valve never hid. As for WangReal being based on GoldSrc, yes, that's still a rumor, and if it based on GoldSrc, it's a heavily (and I mean heavily) edited GoldSrc.

      We should deffinitely remove any references to the game being abandonware, until we find proof. NTREEV Soft's website still lists Whiteday (along with other games released in Romance of Package) as their game, but has no further info on it.

      As for the multiplayer, I really doubt it was ever in the game. It was more of a planned feauture, that never came to fruition. The only reference to it I've ever seen was a selected group of people discussing its development on Sonnori forums (in Korean, btw. The language I don't speak. Urrgh!)

      Here's NDC 2012, KGDC 2001, and Whiteday Production Note. All files are PDF, so the text can be easily translated.

      As for the making of video, if you mean the one posted on White Day: A Ghost School Tragedy page, I'm still looking for the original file. The early version of the official Whiteday website had a link to a file called "whitheday-interview.avi", I assume this would be that video. It was posted by Whiteday bot on Twitter, but I want to find the original avi, since Youtube drastically brings down the qality of any video, and as a video released in 2000s, it was already not of top notch quality, if you know what I mean. There's another original video I'm still looking for, but I'll get back to you on that one later.

      If you mean the one within whiteday100.nop, I assume that's the content of the videotape you find in the Director's office. It might still be possible to play it inside the game, and nobody's found it yet (I'd bet my left ear, people at Naver Cafe know more about it). The chicken mask you see in that video is one the janitor costumes unlocked with game packages. But I still don't know if unlockables work in v1.18. Last time I tried to cheat to finish the game with the packages, it work. The result page stated "collectible = 0", so maybe it doesn't work, or maybe I should try to finish the game from beginning to the end without cheating, or try it v1.16 or any other....

        Loading editor
    • If we want to know which engine WangReal was based on we need to know:

      • Whether GoldSRC BSP Files are the same as ID's Quake Engine BSP Files?
      • Which was open source? Quake Engine? or GoldSRC? If the latter was not open-sourced then it's likely based on the Quake Engine, but the BSP File format could imply more, something I don't know much about.

      We do, definitely ... we should remove the abandonware references, maybe just keep the "unsupported" parts.

      Thanks for uploading these PDFs, gotta upload the other two here, the 2012 PDF is already uploaded here on NDC 2012.

      The video, interesting information about the interview, but yes I was referring to the in-game one, there are a lot of easter eggs on their walls even, like Tomb Raider movie Korean Poster, Character Concept arts, I wonder if there are Quake/Resident Evil posters even.

        Loading editor
    • GoldSrc BSP is v22, Quake uses an older version (since it was released earlier). Quake Engine is still open-source. Updated engines based on Quake Engine (DarkPlaces, FTEQW, etc.) are also open-source. DarkPlaces is aimed for singleplayer, and heavily optimizes it, but doesn't seem to have builtin v22 BSP support (I tried loading Whiteday maps and it didn't quite work), but can easily be implemented. FTEQW on the other hand works like a charm for Quake/QuakeII/Half-Life/Several other BSP's, but doesn't have any singleplayer optimization, nor is intended to be used for singleplayer. Whiteday maps load with textures just fine in FTEQW, even the unused maps. But again, porting the game to a Quake-derivative engine would be a lot harder, imo, than porting it to the Remake. As for Half-Life source-ports, I only know about Xash3D/XashXT engine, and if I'm not used it's built upon Quake source code.

      I have quite some technical knowledge of the Quake angine, and GoldSrc engine  isn't really that different technically from Quake engine, although you couldn't tell that if you look at the 2 games. But I assure you, they are very simmilar.

      Why I assume WangReal is based on GoldSrc: Visually, the game renders the image (the look of the game) is reall simmilar to HalfLife, at least to my eye. But then again .mtn .scp .wft/.fnt and .pet formats are Sonnori's internal formats, and have nothing to do with Half-Life, so...

        Loading editor
    • I'll explain about what I know.

      Project Fox : It is not related to the sonnori.
      it related to Ntreev Soft. It is one of MMORPG Project name NtreevSoft planned.
      Initial image of Project Fox
      But due to the company's poor sales results, Company has scrap a project. and Ntreev looked a major market for mobile gaming, and they develop mobile game.
      As the project was canceled, but also the engine's improvements was canceled.

        Loading editor
    • correction Company has scrap a project.-> Company has canceled a project

        Loading editor
    • Yup, that's the picture I saw (the cool guy with a katana). Is there info, though, if it was based on WangReal?

        Loading editor
    • Oh!Jaemi is attached to the other game as in White Day. White Day is initially tried to include a multiplayer feature.

      However, the final version did not include it. Oh!Jaemi later it is added to the patch.

      It already included in 'bundle.ver', 'Cheaper.ver', 'White Day + oh! jaemi packege.ver'. Because they are released later. The game uses a LAN and the Internet server And It is multiplay FPS game.

      This is a matching game by throwing the bag into the beans. (target is user or Round gourd-shaped structures)

      Oh!Jaemi means Oh!Fun and refers to same children's game. Its name comes from the Kansai dialect of Otedama (お手玉)

      There are similar games in Korea. (Like seokjeon etc.) However In the period of Korea under Japanese rule, The original name instead called a similar game 'OhJaemi'. its name was the replacement.

        Loading editor
    • @Hgdagon maybe. When first announced, they says 'we will improve the WangReal engine', But it was canceled.

        Loading editor
    • But Multiplayer files are present in the final game..?

      Maybe we can "somehow" enable it?

        Loading editor
    • @Mrox2 Multiplayer files in The initial planning is not in final ver. It would have been entirely deleted.

        Loading editor
    • @Myfffff1989, There are leftover (maps, scripts) for multiplayer but the data/multi folder is empty. Are you saying that initial releases contained data on the Multiplayer mode?

        Loading editor
    • 1.0 didn't for sure. Nor does the 0.81 demo I have, or the Tragedy demo. So, yeah, it's prett safe to say they were never there. And also no wep file for the map, so it's an "empty" map, anyway.

        Loading editor
    • But the amazon page explicity states that a Multiplayer mode is featured in it and describes it like never before.

        Loading editor
    • Could you post a link to that Amazon page, please? I think, what they mean is Oh!Jaemi, which was bundled with certain releases of the game. I have v1.16 CD, and it installs Oh!Jaemi with the game (doesn't even ask).

        Loading editor
    • It is certainly not Oh!Jaemi! it is linked here

      or you can directly access it here http://www.amazon.co.uk/4AM-Entertainment-White-Day-PC/dp/B0000ZQDNI

        Loading editor
    • Oh, OK. That's the 4am version. The one that, you know, doesn't exist. But yes, it was originally planned to include multiplayer. I wonder how it got itself an Amazon page, though....

        Loading editor
    • It has always been there ever since 2004 according to the listing itself? someone ordered it on 2005 as well before it was cancelled/pulled out of stock. which leds me to believe a version must exist, even if in incomplete form.

        Loading editor
    • I have never seen a single reference of 4am version making it even to a demo stage... Only the promo cover is known to exist.

        Loading editor
    • But since it was aimed for a release, there has to be work in progress / scrapped data, you can't cancel something when it didn't even start, if that makes sense.

      "Taking the genre one step further, Sonnori have included a multiplayer feature that adds a real-time scare factor to the game as online players can choose a role from a host of horrors including ghost, devil or janitor or--as per the single player mode--a helpless and unarmed school kid."

        Loading editor
    • You can't?) You'd be surprised how much you can do when you run out of money)

        Loading editor
    • One thing I know is that I can open the WhiteDay maps in Goldsrc by just putting in the bsp with the textures into half life one. The hard part is converting objects file types, and changing the .wep files to .ent. They are very similar though.

        Loading editor
    • Very interesting, the files are sure similar, not sure to what extent though but I thought of doing this too, though I dont have any GoldSRC Game on Steam sadly, and then, did you try putting half life maps in white day (vice-versa method) ? I assume that should work too.

        Loading editor
    • BimmyLarter
      BimmyLarter removed this reply because:
      I messed up.
      15:49, December 22, 2015
      This reply has been removed
      Mrox2 wrote:
      Very interesting, the files are sure similar, not sure to what extent though but I thought of doing this too, though I dont have any GoldSRC Game on Steam sadly, and then, did you try putting half life maps in white day (vice-versa method) ? I assume that should work too.

      That's a pretty good idea, however I don't really know how to repack the .nop files

        Loading editor
    • That's a good idea to try, but I don't have noppack.exe and can't find it

        Loading editor
    • I am interested to do more once I finish up my Uni projects.

        Loading editor
    • 62.210.77.51
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message

Around Wikia's network

Random Wiki