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White Day: A Labyrinth Named School

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Summary Plot Gameplay Development Marketing Reception Credits Gallery Errors Notes Modding


DevelopmentEdit

The game officially started development in 1998 by Sonnori whom were recently formed at the time.

Initial VersionsEdit

Through its development, starting in 1998, at least 3 different versions were proposed before the final game:

  1. Version 1: White Day: Ghost School (1998), only promotional video trailer exists, Sonnori wanted to make a successful horror game such as the Resident Evil Franchise and others at the time, this version involved a serial killer, a black magic occult and an exorcist and a different cast.
  2. Version 2: White Day: Blood Festival/Blood Party (1999) First playable version, which was never released and it probably never had a public release perhaps just a mere "in-dev-beta".
  3. Version 3: White Day: A Ghost School Tragedy (2000) which only a demo version of it exists today, a more complete version hasn't leaked publicly yet.
W01 Tragedy 2001 Seongah

White Day "a Ghost School Tragedy" version. The Korean script implies this is a later version which was not shown in ECTS 2001.

  1. Version 4: White Day: A Labyrinth named school (2001), Early versions may or may have not included content that were presumably cut.

An early show tech demo (Dated: ‎August ‎24, ‎2000) was showcased in ECTS 2000 in London, it was only given to a select people at the time but was later leaked, which was not intended.[1][2] The script was in English (while the rest is unused and is in Korean) the translation was weak, as Sonnori translated it themselves for the show. The tech demo lacks Ji-hyun and several other features and sections of the game are missing and/or are empty.

Pre-releaseEdit

The game was one of the few of its time to use motion capture.[3] which did not make it in the final game but was briefly shown in a trailer and behind the scenes clips.[4][5]

There were also some claims that initial versions included the deleted ghosts (which are left over in the data) which scared off some testers and reviewers so they were removed as a consequence to lower the amount of fear.[citation needed]

A Multiplayer Mode was initially planned for the game (and featured briefly in the menu of the ECTS 2000 Version); which is presumed to have involved the roles of playing as a school kid, ghost, a devil or a janitor, It's possible this mode was shelved for Oh! Jaemi which was released as an extension of White Day later, in 2002.

ReleaseEdit

The game continued development until it was publicly released in 2001 for PC only and was only released in Korea. Therefore, it was never known outside Korea back then at that time. The game was so terrifying that many people emailed the developers saying they couldn't complete the game because of how frightening and hard it was.[citation needed] They released some patches for the game that changed the scare levels dependent on what difficulty you choose. There are more healing items and far less scares on very easy mode, but less healing items on Real difficulty mode, but more story and scares. Regardless, not all scares will be experienced in a single play-through, as the game features quite a few randomized scares that may or may not happen in a play-through.[citation needed]

The game had a complete mastery of atmosphere, scares paying off, and boasted some ideas extremely ahead of their time.

InspirationEdit

The game was known to have been inspired by the success of several games from that time period ( Resident Evil ), Japanese comics ( Ito Junji's Comics & Dragon Head ) and certain movies such as Whispering Corridors and other movies ( Ring (film), Ju-on: The Grudge etc..), which were discussed by the game's director in the NDC 2012 Presentation. And he said that the real experience ( Infiltrated into school ) in reality gave a great inspiration.

English releaseEdit

The game was scheduled for English release in 2004, by the UK based company known as 4AM Entertainment but was cancelled. However, the poster of the game (titled: White Day) was the only thing published.[6]

Additional ContentEdit

There are several additional bonus contents included in the game:

SoundtrackEdit

Sound track for four songs in the game were used. All the songs (Aside from The Labyrinth) are not a self-produced, the songs used were previously released songs.

  • Opening : 기억속으로(Intro) - 동물원 , Into the memory - Dongmulwon(band) (Released 2001, 8th album)
  • Main BGM : 미궁 - 황병기, The Labyrinth - Hwang Byung-ki(Premiere 1975, Released 1979, 3rd album)[7]
  • Boss stage, the Labyrinth BGM : Run I(arrange) - 이동준, Run I(arrange) - Lee Dong-Jun
    (Released 1997, Lament(Korean movie) O.S.T.)
  • Ending : Palobina - 레이니썬 , Palobina - Rainy Sun (Released 2000, 2nd album)

However, the game itself contains over 20 + more original soundtracks composed exclusivley for the game, but no original soundtrack CD was released. For more details, see link.

Status and re-releaseEdit

The game was assumed to have became abandonware (Commercial software unsupported but still owned by a viable company) and the copyright and trademark of White Day was co-owned by Sonnori and Ntreev Soft. It was re-released in January 7, 2005 as part of Ntreev Soft's/ and Sonnori's Romance of Package ( the 10th anniversary Game Bundle of Sonnori).[8][9]

2D Mobile VersionEdit

Main article: White Day Mobile

A 2D Mobile version of the game was released in 2009, this was completely rebuilt with still 2d Images animated by frames.

Fan PatchesEdit

Starting in 2012 and 2013, non-official fan patches were released by "Unnamed Game Studios" (Lead by: John) which contains lots of fixes and much better English translation than previous translations for the game, which were based on Sonnori's Data and enabled by a Korean person, who was trying to keep the game alive.[10][11]

Thanks to that, the game became even more popular since then and forwards and had gained a bigger fan base and strong cult following from outside Korea and around the world, back then, it was completely unknown to most people due to the lack of advertisements. These fan patches and interests from outside Korea may have been an indirect factor to the return of the game and the production of the remake.

RemakeEdit

Main article: White Day: A Labyrinth Named School (Remake)

A remake was in pre-production since 2011[citation needed], and was announced in 2014 followed by a short prototype teaser video (using original game assets/models at the time). It has been developed by ROI Games and released on Android and iOS in 2015 and is slated for release on PC and PlayStation VR followed by English and international releases in 2016.

ReferencesEdit

  1. http://game.watch.impress.co.jp/docs/20010905/ects07.htm
  2. http://www.mediafire.com/download/1n35cjdzyj5/Whiteday+Oldversion.rar
  3. Making of White Day
  4. Motion Capture clip 1
  5. File:WhiteDay Trailer 2
  6. White Day (PC): Amazon.co.uk: PC & Video Games
  7. Hwang Byung-ki's Home page Korean/English
  8. 패키지의 로망 Romance of Package on Korean Wikipedia(actually it tried to be released in 2004 but after several delays the package released in 2005.
  9. Ntreev Soft - Value Up Fun & Joy Ntreev, Romance Package Page.
  10. White Day on Mod Database
  11. John's comments on White Day Translation

Notes:

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