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White Day: A Labyrinth Named School

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This page is dedicated to information and modifications related to White Day: A Labyrinth Named School (2001) Which utilizes WangReal Engine.

File FormatsEdit

File Format Description
.NOP These are main data container files which contain all of the game data, can be unpacked and repacked by nopunpack and noppack.
.BMP; .JPG; .TGA Textures
.WAD Leftover game archive from earlier versions (presumably). Most of the files are superseded by external ones.
.BSP Level model file. Can be viewed/edited with any tool that supports v22 (Half-Life format) BSP, such as Nem's BSP Viewer.
.WEP; .WED (demo) Substitute for BSP's internal Entity section. Load up models and events.
.LSF; .LTS; .NLF; .WND; .WYP ??? (Lightmaps? Waypoints?)
.TXT; .INI; .WDB Text files. Preferably edit with Notepad++ for correct encoding. (Encoding -> Character sets -> Korean -> EUC-KR)
.TXT Macros.
.FNT .WFT In-game fonts.
.MTN Animation (scripted in-engine cutscenes)
.MPG Making-of video (presumably, scrapped videotape content).
.WAV Sounds, music.
.MP3 Torres MP3 Player music files, can also use wav?
.PET Models. Can be viewed with PetImport
.SCP Script files. C-derivative language.
.SAV Saved Games.

ToolsEdit

  • Custom Skin: This tool comes packaged with White Day and allows installing custom "face" skins for the player and janitors.
  • NopUnpack / NopPack: Extracts the data when unpack and compiled when pack.[1]
  • Wally: Can be used to open ".wad" texture archive file (used by .BSP map files).
  • Nem's BSP Viewer: This tool could be used to view the 3d maps (Please beware that the map will have errors with this software)
  • Notepad++: Most programmers/modders use this, along with programming tools and a hex editor, this views text with proper encoding.
  • Pangya Pet Import 3DSMax (HSReina): (3DSMax 2010, 2013 (x64), 2014 (x64)) Useful for viewing WangReal Engine character models.
  • Locale Emulator: For people having issues running the game on their system, this allows you to emulate the Korean locale (and file system) to bypass any possible bugs.

ModificationsEdit

ExtrasEdit

File ReferencesEdit

ScriptsEdit

.SCP Files used for the game's programming and code, can be edited, written in C#. Located in script includes scripts, few files (mostly related to script) and some unused scripts.

  • i_500원 - Coin
  • i_군엄마 - Cooled Clay Doll
  • i_다우징 - L-Rods
  • i_떨어질열쇠 - Falling Key
  • i_라이타 - Lighter
  • i_렌턴 - Flashlight
  • i_리모콘 - Remote
  • i_목걸이 - So-young's Necklace (Found in the first main building but the object was send deleted through the script.)
  • i_미궁석판 - Home Economics Room Key
  • i_사인펜 - Pen
  • i_성냥 - Matches
  • i_소화기2 - Fire Extinguisher A
  • i_소화기3 - Fire Extinguisher B
  • i_소화기4 - Fire Extinguisher C
  • i_수의부적 - Water Amulet
  • i_안군엄마 - Clay Doll
  • i_애기엄마 - Baby and the mother's Doll
  • i_애기토우 - Baby's Doll
  • i_열쇠3 - Fire Shutter Key (Found in the drawer but the object was send deleted through the script.)
  • i_열쇠4 - Classroom Master Key
  • i_열쇠6 - Student Department Key
  • i_열쇠7 -Science Room Key
  • i_열쇠10 - Rooftop Key
  • i_열쇠12 - A Locker Key of the Boys' Changing Room
  • i_열쇠13 - Girls' Shower Room Key
  • i_열쇠14 - Boys' Shower Room Key
  • i_열쇠달린씨디 - CD with Key
  • i_적의카드 - Red Key Card
  • i_종이 - Library Notice
  • i_종이위열쇠 - Library Key on the Library Notice
  • i_중벌엄마 - Cooled Clay Doll
  • i_청의카드 - Blue Key Card
  • i_초벌엄마 - Clay Doll
  • i_테이프 - Cassette Tape
  • i_황의카드 - Yellow Key Card
  • info - Tutorial on how to do a script
  • item - Items
  • look&hand - None
  • o_tvnoise - TV noise
  • o_가마 - Oven
  • o_가스관1 - Gas pipe
  • o_감시카메라 - Security Camera / CCTV Camera
  • o_개수대물 - Dripping from the faucet at Science Lab of Main Building 2
  • o_고양이출몰장 - (At an early stage , The Cabinet where Cat appears.) A Cabinet in the occult club.
  • o_공상자 - Ball box (Valve Ball Puzzle)
  • o_교복케이스 - Getting the Yellow Key Card and Triggering the scene
  • o_교실자물쇠01 - Using Keys
  • o_교실자물쇠02 - Using Keys
  • o_교장실모니터 - Principal's Office Monitors
  • o_교장실번호자물쇠 - Principal's Office Number Pad
  • o_교장책상 - Principal's Office Desk and Video Tape (There is a video playable but it was send to lost)
  • o_금의부적 - A rope(Geumjul) and a Korean talisman paper wrapping a safe containing a Metal Amulet
  • o_금의빛 - Metal Amulet
  • o_깨질비이커 - Broken Beaker
  • o_나무상자02 - Wooden box in Lost and found
  • o_낙서장 - Note (Save point)
  • o_녹음기 - Recorder
  • o_담배 - Cigarettes
  • o_더미1 - Dummy
  • o_더미2 - Dummy
  • o_더미3 - Dummy
  • o_더미4 - Dummy
  • o_더미new - Dummy
  • o_더미new2 - Dummy
  • o_레이져프린터 - Laser Printer (Computer Lab of New Building)
  • o_목의빛 - Wood Amulet
  • o_무용실거울 - Dance Studio Mirror
  • o_무용실스피커 - Dance Studio Speakers
  • o_문제어기계 - Gym Hall Door device at Auditorium Control Room
  • o_물담긴양동이 - Bucket of water (For the deleted event)
  • o_물든수도꼭지 - Faucet with water
  • o_바닥글씨 - The Chinese character of floor (Boss stage)
  • o_백열등1 - incandescent lamp
  • o_번호자물통 - Number Lock
  • o_보일러게이지 - Gauge of Boiler
  • o_비이커 - Beaker
  • o_석고상 - Plaster cast
  • o_소방용스크류 - Fire Sprinkler at Hall
  • o_수의금줄 - Geumjul (A Straw rope that blocks denial or represents the boundary of a sacred object.) of Water Amulet
  • o_수의빛 - Water Amulet
  • o_스피커잭 - (Maybe) Speaker jack connector at the floor
  • o_신관3층자물쇠 - The Lock of 3rd floor in New Building
  • o_액자 - Pictures about Clock event
  • o_양동이 - Bucket
  • o_어학실녹음기 - Cassette Tape Player in Language Lab
  • o_에어컨 - Library Air Conditioner
  • o_열림라커 - Boys' Locker Room Key
  • o_오디오 - Remote Control
  • o_오디오2 - CD Player
  • o_옥상조명 - Roof Light
  • o_음악실피 - Blood from the Piano (Music Room)
  • o_이름표 - nameplate
  • o_이사장들 - Chief Director
  • o_자판기 - Putting coin in the vending machine & Malfunctioning Coffee Machine & P's Vending Machine
  • o_전화3 - Telephone from the Piano Room
  • o_조명1 - None ('조명' is light,lamp)
  • o_조명제어기계 - Lighting control Device (Switch to the gym door)
  • o_창틀 - Windowframe (Na-young's Event scene)
  • o_카세트 - Cassette Player
  • o_타이머 - Timer
  • o_토의빛 - Earth Amulet effect
  • o_퓨즈 - Fuses
  • o_피씨본체01 - PC Console
  • o_피아노 - Piano Interaction
  • o_혈흔2 - Bloody Hand
  • o_화의빛 - Fire Amulet effect
  • o_화이트보드 - Whiteboard Ghost
  • o_화이트보드2 - Whiteboard Ghost
  • p_라스트투용바닥 - Floor of Devilmap (the labyrinth collapses)
  • p_라스트투용배경 - Backgraund of Devilmap (the labyrinth collapses)
  • sms - Message for Phone
  • 거미줄 - Spider Webs in duct
  • 교실팻말 - Classroom Signs
  • 매크로용아이템 - Macros for Items (Cutscenes only)
  • 문_손잡이01 - One of the Doors that you can't close and open
  • 문_손잡이01a - One of the Doors that you can't close and open
  • 문_손잡이02 - One of the Doors that you can't close and open
  • 문_신관 - Mostly used for New Building door
  • 문서 - Notes(Documents) look and get
  • 보기용오브젝트 - Magazine and Newpaper at Reading Room, New Building
  • 아이템_가사실열쇠 - Home Economics Room Key
  • 아이템_금의문장 - Metal Amulet
  • 아이템_나침판 - Compass
  • 아이템_니뻐 - Wire Cutters after reaching the machine room
  • 아이템_목의문장 - Wood Amulet
  • 아이템_소방용수관벨브 - Valve
  • 아이템_소방장치레버 - Fire Extinguisher Lever
  • 아이템_수의문장 - Water Amulet
  • 아이템_스프레이파스 - Insect Repellent
  • 아이템_토의문장 - Earth Amulet
  • 아이템_화의문장 - Fire Amulet
  • 오브젝트_게시판06 - Bullet Board
  • 오브젝트_공구상자 - Toolbox
  • 오브젝트_괘종시계 - Grandfather Clock at the 2nd floor of Main Building 1.
  • 오브젝트_그림 - Picture
  • 오브젝트_그림1 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림2 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림3 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림4 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림5 - Picture description Related (Probably Interaction)
  • 오브젝트_그림6 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림7 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림8- Picture description in hallway (Probably Interaction)
  • 오브젝트_그림9 - Picture description in hallway (Probably Interaction)
  • 오브젝트_그림10 - Picture description in hallway (Probably Interaction)
  • 오브젝트_대형판넬 - Switches panel at Electrical Room, New Building
  • 오브젝트_뚤린창살 - A perforated grille bar
  • 오브젝트_버튼1스위치 - Classrooms Lights = Working or Broken
  • 오브젝트_복도가스배출기 - Valve Pipe (Duct, Main Building 1)
  • 오브젝트_복도배출돌리기 - Valve Pipe (Duct, Main Building 1)
  • 오브젝트_복도천정등 - Ceiling Light
  • 오브젝트_사물함01 - Locker
  • 오브젝트_사물함02 - Locker
  • 오브젝트_사물함03 - Locker
  • 오브젝트_소방용수관 - Water pipe for use in firefighting / Valve Handle = Trigger Cutscene
  • 오브젝트_소방장치함 - Fire Extinguisher equipment box / Fire Extinguisher Lever = Trigger Cutscene
  • 오브젝트_수의관문 - Water Amulet
  • 오브젝트_유저 - Players equipment effects / other things
  • 오브젝트_의자01 - Chair
  • 오브젝트_의자03 - Chair in front of Fire Shutter of 1st floor, Main Building 1
  • 오브젝트_작업용사다리 - Holding the Ladder plus Janitor breaking it
  • 오브젝트_정숙팻말- "Quiet" Signs in the hallway
  • 오브젝트_종이상자 - Cardboard box in Machine room (Workshop)
  • 오브젝트_책상01 - Desks Drawer (There was a Fire Shutter Key in the drawer.)
  • 오브젝트_철망 - Wire Net / Use the Wire Cutters on it
  • 오브젝트_체육선생님옷 - P.E's Teacher Clothes at the Nurse's Office = Dropped Key
  • 오브젝트_층계구3-2 - Main Building Stair Level Sign (2~3 floor)
  • 오브젝트_피씨모니터01 - PC Monitor at Computer lab (Include 'old ver.' screen) / Printing and getting the Document
  • 오브젝트_피씨본체01 - PC Console
  • 지도 - Maps
  • 캐릭터_나영 - Na-young
  • 캐릭터_성아 - Seong-ah
  • 캐릭터_소영 - So-young
  • 캐릭터_수위 - Janitors
  • 캐릭터_수위1 - Janitors
  • 캐릭터_은미 - Eun-mi
  • 캐릭터_주인공 - Main character (Playing as Hui-min)
  • 캐릭터_지현 - Ji-hyeon
  • 캐릭터_희민 - Hui-min
  • 형체없는인간 - 'Unshaped human' (Ji-won's spirit_Presumed)

Character ModelsEdit

Located in data/puppet/char includes characters and one or two ghosts and few unused models.

  • e_나무아랫쪽고양이 = e_Cat under the Tree
  • e_수위책장위에놓기 = e_Janitor, Place on the bookshelf (Principal's Office Event Scene)
  • e_아기 = e_baby
  • e_아기손 = e_baby hand
  • e_아기얼굴 = e_baby face
  • e캐릭터_때리는놈 = eCharacter_Beater (Janitor)
  • e캐릭터_맞는놈 = eCharacter_A Person who is attacked (Event Scene in the duct_Down on the floor)
  • 나영가리키기 = Pointing Na Young
  • 노리군 = Norigun
  • 때리는놈 = Beater (Janitor)
  • 맞는놈 = A Person who is attacked (Event Scene in the duct_stand)
  • 변신성아 = Seongah transformation
  • 오프닝b-희민 = Opening b_huimin
  • 천정귀신 = Ceiling Ghost (Spider Ghost)
  • 캐릭터_고양이 = Character_Cat
  • 캐릭터_나영 = Character_Nayoung
  • 캐릭터_도플갱어 = Character_Doppleganger
  • 캐릭터_성아 = Character_Seongah
  • 캐릭터_소영 = Character_Soyoung
  • 캐릭터_손수위 = Character_Janitor Son Dalsu
  • 캐릭터_은미 = Character_Eunmi
  • 캐릭터_음악선생 = Character_Music Teacher (At the flashback scene)
  • 캐릭터_이수위 = Character_Janitor Lee Bong-gu
  • 캐릭터_젊은은미 = Character_Young Eunmi
  • 캐릭터_주인공 = Character_Hero (protagonist) main model for Lee Hui-min
  • 캐릭터_지현 = Character_Jihyun
  • 캐릭터_희민 = Character_huimin
  • 캐릭터_희민(menu) = Character_huimin (menu) (prototype_Presumed)
  • 캐릭터_희민(copy) = Character_huimin (copy) (prototype_Presumed)
  • 해부마네킹 = Mannequin
  • 형체없는인간 = 'Unshaped human' (Ji-won's spirit_Presumed)

Event ModelsEdit

Located in data/puppet/event and mostly used for events like the tree ghost, hee-jin or other things.

  • e_2d귀신 = e_2d Ghost ('Woman in the closet' Image)
  • e_가시 = e_thorn (Skill of the Doppleganger)
  • e_그림자 = e_shadow (Place of Na-young's event_Presumed)
  • e_나무심장 = e_Tree heart
  • e_나무아랫쪽 = e_Tree lower part
  • e_나무윗쪽 = e_Tree upper part
  • e_나무줄기 = e_Tree trunk (Tree upper part without some branch)
  • e_목귀신 = e_Tree ghost

Object ModelsEdit

Located in data/puppet/obj and mostly used for objects or scene objects.

Sound filesEdit

Located in data/sound contains soundtracks, dialogues, voices and sound effect and has various subdirectories.

data/sound
  • @여우야_루프 = Fox Spirit Song Loop ("여우야! 여우야! 뭐하니?"~ "Yeo-u-ya! yeo-u-ya! mwo hani?"~ / Fox Fox What're you doing?) Include Last part
  • 1 = Gayageum sound effect
  • cd떨어지는소리 = Sound of CD falling on the floor
  • cd삽입 = CD tray close
  • cd열기 = CD tray open
  • cd치는소리 = The sound of the CD tray hitting something
  • 귀신비명 = Ghost scream (??)
  • 귀신접근중 = Ghost approach (Haunted Head Ghost)
  • 귀신목소리 = Ghost voice (HHD): Where are you? (Main Building 2)
  • 귀신공격01 = Ghost attack 1 (HHD): *Laugh*
  • 귀신공격02 = Ghost attack 2 (HHD): Did you think that if you hide over there, I wouldn't know? (When Crouched)
  • 나영웃음 = Na-young laughs (unused)
  • 패닉 = Hidden Sound effect (Whispering sound)
  • 회사안내 = Company announcement message / Telephone Easter Egg
data/sound/bgm
  • 배경음03 = Bgm03 (Windsound)
  • 본관2_빗소리 = Main Building 2_Rain sound
  • 본관2_빗소리s = Main Building 2_Rain sound small
  • 스탭롤 = Staff Roll(?)
  • 신관_비와천둥 = New Building_ Rain & Thunder sound
data/sound/damage
  • 구르기_데미지 = Rolling sound_Damage
  • 귀신_데미지 = Damage to Hee-jin and The Tree Ghost
  • 나무_데미지 = Damage from Tree ghost
  • 따귀_데미지 = Cheek_Damage
  • 떨_데미지 = Damage when you fall
  • 모기_데미지 = Mosquito_Damage
  • 발_데미지 = Foot_Damage
  • 방망이_데미지01 = Bat_Damage01
  • 방망이_데미지02 = Bat_Damage02
  • 방망이_데미지03 = Bat_Damage03
  • 벽_데미지01 = A Sound hitting the wall 1
  • 벽_데미지02 = A Sound hitting the wall 2
  • 불_데미지a = Burning sound_a
  • 불_데미지b = Burning sound_b
  • 불_데미지c = Burning sound_c
  • 아크_데미지 = (Electric)Arc_Damage
  • 칼_데미지01 =Stabbing sound by knife01
  • 칼_데미지02 =Stabbing sound by knife02
  • 피_데미지 = A sound that put out the fire (??)
data/sound/effect
  • camera_close
  • camera_close2
  • 거미줄 = Spider web
  • 심장01 = Heartbeat01
  • 심장02 = Heartbeat02
  • 심장03 = Heartbeat03
  • 심장04 = Heartbeat04
  • 심장05 = Heartbeat05
  • 아크발사 = (Electric)Arc firing
  • 아크방전 = (Electric)Arc discharge
  • 아크튕기기 = (Electric)Arc bouncing
  • 호흡 = Breathing
  • 호흡2 = Breathing2
data/sound/enemy
  • 사다리타격01 = A sound that strikes a ladder01
  • 사다리타격02 = A sound that strikes a ladder02
  • 수위_걷기 = Janitor_Walk
  • 수위_끙1 = Janitor_groan1
  • 수위_달리기 = Janitor_Run
  • 수위_빨리걷기 =Janitor_Fastwalk
  • 수위_숨쉬기 = Janitor_Breathing
  • 수위_숨쉬기2 = Janitor_Breathing2
  • 수위_스윙1 = Janitor_Swing1 (attack 1)
  • 수위_스윙2 = Janitor_Swing2 (attack 2)
  • 수위_열쇠소리 = Janitor (key sound)
  • 수위_웃음1 = Janitor (laugh 1)
  • 수위_웃음2 = Janitor (laugh 2)
  • 수위_음(누구냐) = Janitor ('who is it?')
  • 수위_음(놓쳤다제길) = Janitor ('I missed it')
  • 수위_음(아무도없군) = Janitor ('No one is here')
  • 수위_호루라기 = Janitor_Whistle sound
data/sound/event/
  • 귀신울음소리 = Ghost Cry sound? (Same as under but long)
  • 3층복도애기 = Baby sound at 3rd floor hallway
  • 4층복도애기 = Baby sound at 4th floor hallway
  • 고양이 = Cat sound
data/sound/event/거미소녀 (Spider Girl)
  • 거미_나타남 = Spider_Appears
  • 거미_데미지 = Spider_Damage
  • 거미_도망 = Spider_Run away
  • 거미_벽부딪힘 = Spider_Bump in to a wall
  • 거미_사라짐 = Spider_Disappears
  • 거미_올리기 = Spider_uplifting
  • 거미_이동1 = Spider_Move1
  • 거미_이동2 = Spider_Move2
  • 교실벽 = Classroom wall (Bumped sound)
data/sound/event/데빌맵 (Devil map)
  • 데빌맵_루프 = Devil map_roop (BGM roop)
  • 돌떨어지기a = The sound of the floor block collapsing_a
  • 돌떨어지기b = The sound of the floor block collapsing_b
  • 돌떨어지기c = The sound of the floor block collapsing_c
  • 성아절규 = Seong-ah's scream
  • 통로_루프 = Passage_roop (Sound effects heard when you reach a goal)
data/sound/event/목이벤트 (Tree event)
data/sound/event/본관귀신 (Main Building Ghost)
  • 귀신bgm = Ghost BGM (Na-young event scene)
  • 기어올때 = Ghost BGM (When Na-young crawls)
  • 놀람 = Ghost BGM (Jump Scare Scene)
  • 울음루프 = Crying sound Loop (The Sound near the Gym Storage Room before the Na-young's event)
data/sound/item
data/sound/macro
  • 나영울음 = Na-young Cry (unused)?
  • 나영울음2 = Na-young Cry 2
  • 플래쉬 = Flashback sound
  • 칼이벤트 = Knife event_Sounds like one of the girls talking and running away from ghosts, scissor sound or The sound of someone wielding a knife (like Eun-mi's).
    Maybe It is an event that Eun-mi appears in the Science Supplies Room (Unused?)
  • 절름수위 = Janitor chases Lee Hui-min (first encounter / Janitor introduction scene).
  • 엔딩소영비명 = So-young ending death scream (Maybe, The bgm of the ending that occurs when the guards attack So-young and she falls)
  • 아기_종료 = Baby exit (Baby's laugh when the Diary Keeper's Baby event is finished)
data/sound/menu
data/sound/movie
data/sound/voice
  • 나영01 = Na-young 01 "Where Are You?" Same as HHD. (unused)
  • 나영02 = Na-young 02 "Where Are You?" Same as HHD. (unused)
  • 나영03 = Na-young 03 "Where Are You?" Same as HHD. (unused)
  • 나영04 = Na-young 04 "Did you think that if you hide over there I wouldn't know?" Same line as HHD but different voice actor (unused)
  • 해피엔딩_소영 = Happy Ending_So-young (So-young speech from happy ending [White Chrysanthemum])
data/sound/walk

Map filesEdit

Located in data/map contains maps for the game and the scrapped multiplayer mode, the textures folder/directory contains textures used for the game, with most textures inside whiteday.wad and few ones outside of it (the ones outside can overwrite the ones inside).

data/map
data/map/minimap
data/map/texture


ReferencesEdit

Sources

Notes


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