Summary Plot Gameplay Production Release Reception Notes Gallery Modding

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Please keep in mind this is written based on the mobile version for now, any further changes in the PC version (which will likely exist and will be more than one simple feature) should be listed in their own section

Running on the Unity Engine, ROI Games remade every asset for the game, aside from a few sound files and document scripts that remained the same, the 3d models, voice acting, and even the music were all redone, it features many additional content when compared to the original game, some of which were cut from the 2001 version.

Like the original game, the game follows a similar gameplay style regarding exploration and interaction with objects and characters, the mobile version relies on touch controls to move and look around and collect objects (which can be collected even if they were a few steps away).

When the game starts, players are shown a tutorial that instructs them about the controls, how to walk, how to move the camera, how to run and how to save their game.

When a cabinet or drawer is opened, players must first click on the object which makes the camera focus on it, then they have the ability to click once again to open it, what might be inside depends on how luck you are.

Like the original game, it features a Dialogue tree conversational system, the choices made during these conversational segments affect the outcome of the game and which ending you get, which were also altered more or less.

Like the original game, the character's inventory is a backpack, however instead of General, Usable, Equipment and Collectibles sections, the inventory has been completely redesigned, now featuring new sections on the left side which are: Essential Items, Keys, Health Regeneration Items, Consumable Items, and Miscellaneous Items sections respectively. On the right side, going from the top to the bottom there are 5 circular buttons: Backpack, Map, Messages, Documents, and System which is the options menu now.